![]() ![]() ![]() All these ships have a use and put in the wrong hands each one can be a liability to the battle rather than an asset. There are numerous classes at your disposal, the Cruiser, Battleship, and Destroyer. Game to best utilize the resources at your disposal.Īs with any tactical game, every unit has pros and cons, and despite what you may think, the biggest ship does not always mean it will be the best choice for every situation. Strength and weakness, and it is up to your team and your understanding of the Your team must work together to get the most out of each ship. World of Warships: Legends is first and foremost a tactical war game on the high seas. Most peoples when talking about realism here are talking about things that have nothing in common with realism but game play, same peoples accept that dd in invisible!!!!!! but object lobing iceland style of play because it is NOT REAL, but have no problem with droping tops from 5,4 km unseen.wtf?Įvery aspect of imaginary gameplay that peoples dont like is NOT REALISTIC, but will accept 99% other stuff that have nothing in common with realism because they do not object that.World of Warships: Legends | Image Credit: Wargaming I am not mocking it, i am just stating that realism would kill game play. They do a great job of visualising them though (the Hood, Belfast and Roma are lovely). Overheating of engines could be interesting if a engine system is implemented?īut you automatically discounted it as tripe and mock it because that is the side of the fence you are sat on.Īgain, it's subjective and horses for courses.īut I understand how WG operates and don't expect anything more. Killing of crew would reduce the effectiveness of the ship? You see, some of them could be viewed as interesting features of a Warship game. ![]()
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